...then SR2 is like a 3D printer.
Everyone loves digging in the Lego bin for that one piece they need... right?
@swope those sound cool.
@Stormfur - I don't always play with Legos, but when I do I build EV3 robots with kids.
IF YOU WANT TO PLAY WITH LEGOS GET BRICKRIGS
that is what i am doing with my SR2 money
@swope How about the bony-eared assfish?
@LiamW - no, but I have heard of Strigiphilus garylarsoni
Ever heard of the sonic hedgehog gene? @swope
@LiamW - is science not very serious sometimes?
That's a silly hypothesis.
@swope Yeah, KSP career and science modes aren't very serious. But that's literally what science is sometimes
@LiamW - well, I hope SR2 is more reasonable and doesn't require taking thermometer readings in deep space for science points. Even KSP admits that's quite pointless, yet, you have to do the little science dance everywhere you go.
I'm hoping that the rewards for doing things in SR2 career are related to the things you did. For example, firing a new engine on a test stand makes it less likely that engine with catastrophically explode when you use it on a launch.
I have to agree but SR2 has a lot of catching up to do in terms of implementation and refinement. SR2 is rapidly improving though and I hope it manages to overtake KSP with its functionality sometime soon
@WNP78 - that's one way to do it. But there are equivalent alternative ways. I'm not going to pick the solution.
@SupremeDorian - yes. Sorry I don't use the same handle on everything.
@swope well I suppose updating mods would be streamlined by the steam workshop being used to distribute them... Other than that, there's usually a public beta before a major update and that's generally the time I'd use to update mods for the new version if required, before release to the main branch.
Are you the one that wrote that one steam review that said that exact thing?
I'm hoping the SR2 mod interface, when it eventually arrives, has some more advanced package management.
I remember every time KSP changed versions, a bunch of my mods would be subtly broken. But each would have to be updated manually.
I never developed mods for KSP, but I would hope that SR2 devs would give modders access to testing hooks and prerelease versions so that the mods can be kept up-to-date with SR2 releases and keep working.
And when you have 50 mods in the Lego bucket better install the Janitor's closet