Apologies in advance if this is already suggested...

I haven't constructed much in the game but I think I'm getting the hang of the building. One common thing I need but don't see is a "Slice" option. Quite often I find myself needing a half cylinder, and to make it happen it takes a few parts rotated and microplaced to make the illusion of the half cylinder. All we need is a slice option that lets us "remove" half or more up to 95% a fuel tank interstage or whatever we only need half of. Half round to square is a very common intersection on a lot of ship styles in many places.

We also could desperately use some round shapes. A sphere. For now it's two cones and flattened fuel tank to make a somewhat round sphere 🙈

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    @AverageJoe Ahhh I see what you mean. But yeah I agree we need more shapes, especially spheres imo, along with the vertical fill / slice feature included in the recent SP update.

    +1 2.9 years ago
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    Yes true, but still only half of the tank is rounded. That leaves you with hiding the rest of it. If you're trying to get a compound curve, or an arc type shape, you just can't do it with one because making the right arc leaves the square part sticking wayyyy out to the other side, unhideable. I've figured out a way to do it, it just requires 3 tanks instead of one. I needed a 1/4 of a round for my latest build. One 3/4 circle 1/4 round hollowed out is 18 parts by itself, for one thing 🙄. Simply slicing a torous would only be 1 part 🙊@AstroAerospace

    +1 2.9 years ago
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    You can make a half cylinder with only one tank by messing with the corner radius along with the width and depth of the part.

    2.9 years ago
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    I'm almost done writing the last help bits and then it's on. This tool box of sorts enables you to do so many things the game does not easily allow without some serious math and hacking the XML to get the full float digits of position and rotation. I've solved something huge

    2.9 years ago
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    So damn big it's 3 craft files for the tool 🙊, 2 individual sets that are different, then a help file alone by itself. All are about 300 parts a piece, even the help file, and my craptop was having fun at 600, so I have to make sure it's also mobile friendly 😏

    2.9 years ago
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    Counterintuitive definitely, but I'm almost done with something that just might help everyone out a ton. Made it all in 2 hours. Taking forever and two days to make the help file explaining all the bazillions of things it's capable of doing @YaMomzBox420

    2.9 years ago
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    Yeah this game is quite a bit "different". It can be tricky to only build in cylinders and cubes that only round 2/3 of the way, flat top and bottom. Lot of "microplacement" I call it to make illusions. Sometimes you just can't get what you need. Pulling wide makes the right curve, but then something else sticks out 😤 so close enough has to do. Made me mad on my f-15, lot of close curves but not "dead on"

    2.9 years ago
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    1,159 YaMomzBox420

    Yeah, I've been wondering myself how I'm supposed to make certain shapes. If I could just place half a nose come at a time, that would be great. You can do a lot with the part shape tool, but it doesn't do everything. If you drop the corner radius of two sides on a fuel tank, you can make an almost half cylinder(it's more like 2/3 of one with a flat side), but doing the same to a nose come only gives you an off center cone shape, not half a cone... I have more experience with CAD/CAM and 3d modelling software like Blender which makes it difficult for me to get used to designing stuff in this game because it's counterintuitive.

    +1 2.9 years ago
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    Nice! Yes this is definitely something basic for building so I didn't think I was the only one thinking this 😂. I'm just so absorbed in my latest build that's actually a ton of building tools @Zenithspeed

    2.9 years ago
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    26.7k Zenithspeed

    agreed, although the fuselage slice feature from SP should be coming to here too (somebody suggested it already and it's in "planned" category)

    +1 2.9 years ago

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