This is a feature i would enjoy very much. i have three crafts where this feature would be very useful. my
RL-10B and Vinci with deployable nozzles, having the plume conform to the nozzle would look bad ass. another craft where this would be amazing is my Nasa A-1 teststand with a tilt to deflect exhaust

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    This post has been merged with this post.

    2 months ago
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    1,813 Exo200

    @AndrewGarrison if this gets in could you add
    if the plume overexpands in a vacuum
    the color of the plume
    the opacity of the plume
    please? thanks in advance!

    3 months ago
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    @AndrewGarrison Cool to see this happen. I know I'm annoying repeating this but since this implies changes to the plume code...
    Would it be possible to scale the smoke particle with the expansion of the plume so the sizes match? And also make the smoke match the plume (maybe making it come out of the end of the plume)
    Would it be possible to make the transition from black to white steam smooth?

    +2 1.2 years ago
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    I'll leave this one open. With mods it is possible, but it certainly could be easier via XML to set some of these properties.

    1.5 years ago
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    @AndrewGarrison fixed with mod tools(?)

    +1 1.5 years ago
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    37.4k MarioG

    @AndrewGarrison that would be amazing, (also that title is a better idea :))

    1.7 years ago
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    While we can't make the plume automatically react to engine plumes, we could expose some options via XML to allow customizing them. In your case, maybe an option to reposition the plume and scale it would be all that you need. (FYI: I renamed your suggestion).

    +4 1.7 years ago
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    @Kell Yeah, I know. Still would be cool though:D

    1.7 years ago
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    But the devs have said that it is too resource intensive @InConstantStagnation

    1.7 years ago
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    Would be cool, but probably hard on the computer. It would also be nice to have exhaust interact with spent stages and other objects (i.e. "blowing" them away, heating them up, producing explosions, etc.).

    1.7 years ago
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    I think there should be a button were exhaust can interact with objects

    +1 1.7 years ago
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    much resource intense

    1.7 years ago

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