My thought on timewarp, would if you press a button for timewarp and it asks the entire server to timewarp. Like a yes or no thing. But the entire server has to agree to time warp. And only the person who asked can control it
That is good, just that we have be be aware that some of the features existing in sr2 may violent the gameplay of multiplayer, such as deleting craft near the spawn point if another craft spawns there to prevent unwanted collision.
Also we have to be aware people spawning too high part count crafts or glitched craft like this(
https://www.simplerockets.com/c/UseEZK/Glitched-plane
) which will lag the lobby and maybe crash players around.
Moreover, multiplayer needs a powerful server to run, especially when the player count increases so it need to load more and more physics, visual and datas, unlike currently in single player we uses our own device to calculate as we don’t need to send any data to the server.
I know this is long lol, I actually got more to say but I think it will just make some of us mind-blowed by those bunch of texts so I’m just gonna stop here.
@sflanker I think many PC players have an old pc laying around, so if someone can use a secondary device just for the physics and gamestate updates, it should work
it can have time warp but the players have to agree to it. It could be on a vote basis and players who have crafts that breaks under warp could press pause or something to pause physics calculations for their crafts
My thought on timewarp, would if you press a button for timewarp and it asks the entire server to timewarp. Like a yes or no thing. But the entire server has to agree to time warp. And only the person who asked can control it
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Option of Custom server can be made though. And ig that will cause lot of chaos as well as fun also.
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why not time warp that could take me forever to go to Luna
That is good, just that we have be be aware that some of the features existing in sr2 may violent the gameplay of multiplayer, such as deleting craft near the spawn point if another craft spawns there to prevent unwanted collision.
Also we have to be aware people spawning too high part count crafts or glitched craft like this(
https://www.simplerockets.com/c/UseEZK/Glitched-plane
) which will lag the lobby and maybe crash players around.
Moreover, multiplayer needs a powerful server to run, especially when the player count increases so it need to load more and more physics, visual and datas, unlike currently in single player we uses our own device to calculate as we don’t need to send any data to the server.
I know this is long lol, I actually got more to say but I think it will just make some of us mind-blowed by those bunch of texts so I’m just gonna stop here.
Maybe add a population limit per lobby?
Great idea though
@sflanker I think many PC players have an old pc laying around, so if someone can use a secondary device just for the physics and gamestate updates, it should work
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@one
i heard ksp 2 will have multiplayer, maybe see their ideas on time warping here
it can have time warp but the players have to agree to it. It could be on a vote basis and players who have crafts that breaks under warp could press pause or something to pause physics calculations for their crafts
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