Server without time warp with only Droo and Moon.

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    they gotta add this, this will make the game so much more fun

    +1 15 days ago
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    i got the idea from here: https://lunamultiplayer.com/

    the dev's can just ask the lmp team if they can use a multiplayer game system like them

    +3 6 months ago
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    @SunlitHaddock14 yeah, the timewarp is the biggest and most complex issue in order to make multiplayer space games, or you would just be waiting for months or years

    +6 6 months ago
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    here is how to fix the time-warp issue so we can go anywhere and still interact with one another:

    when someone time-warps, there would be a menu saying what time their in, if you are warping, you cant sync, if there not, u can sync with their time and your position location rotation ext will sync, just add a menu

    smaller summery:
    add a time sync button, add a chat menu button, add a server list button, allow to host servers on your device, when u spawn, have a safety bubble surrounding a 50m radius in a dome shape,

    :) i hope this helps with this so it can be added, pls add it jundroo

    another way to visualize it is to play the mod Luna multiplayer for ksp1

    +2 7 months ago
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    My thought on timewarp, would if you press a button for timewarp and it asks the entire server to timewarp. Like a yes or no thing. But the entire server has to agree to time warp. And only the person who asked can control it

    +3 one year ago
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    Dev Pedro

    This post has been merged with this post.

    one year ago
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    Dev Pedro

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    one year ago
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    Dev Pedro

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    one year ago
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    Option of Custom server can be made though. And ig that will cause lot of chaos as well as fun also.

    +2 1.4 years ago
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    Dev Pedro

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    1.5 years ago
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    1.5 years ago
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    1.5 years ago
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    1.5 years ago
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    1.5 years ago
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    Dev Pedro

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    1.5 years ago
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    105 Arhjey

    why not time warp that could take me forever to go to Luna

    +1 1.5 years ago
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    92 Taokyle

    That is good, just that we have be be aware that some of the features existing in sr2 may violent the gameplay of multiplayer, such as deleting craft near the spawn point if another craft spawns there to prevent unwanted collision.
    Also we have to be aware people spawning too high part count crafts or glitched craft like this(
    https://www.simplerockets.com/c/UseEZK/Glitched-plane
    ) which will lag the lobby and maybe crash players around.
    Moreover, multiplayer needs a powerful server to run, especially when the player count increases so it need to load more and more physics, visual and datas, unlike currently in single player we uses our own device to calculate as we don’t need to send any data to the server.

    I know this is long lol, I actually got more to say but I think it will just make some of us mind-blowed by those bunch of texts so I’m just gonna stop here.

    +2 1.6 years ago
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    Maybe add a population limit per lobby?
    Great idea though

    +2 2.0 years ago
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    15.5k Hylo

    @sflanker I think many PC players have an old pc laying around, so if someone can use a secondary device just for the physics and gamestate updates, it should work

    +2 2.0 years ago
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    Dev Pedro

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    2.0 years ago
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    @one
    i heard ksp 2 will have multiplayer, maybe see their ideas on time warping here

    2.1 years ago
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    126 one

    it can have time warp but the players have to agree to it. It could be on a vote basis and players who have crafts that breaks under warp could press pause or something to pause physics calculations for their crafts

    +1 2.2 years ago
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    Dev Pedro

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    2.2 years ago
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    2.2 years ago
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    Dev Pedro

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    2.2 years ago
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