this happened when I saved the launch location on a low aircraft

It has also happened to other people

Bug Planned Found in 0.7.0.5
Sandbox View

13 Comments

  • Log in to leave a comment
  • Profile image
    105 Arhjey

    the same thing happend to me

    2.1 years ago
  • Profile image
    Dev Pedro

    This post has been merged with this post.

    2.4 years ago
  • Profile image

    yes
    for me the rocket will fall vertically and crash, unless the engines and things are collide-proof

    +1 2.8 years ago
  • Profile image

    Same

    3.1 years ago
  • Profile image
    4,975 FelixFan1

    same

    3.1 years ago
  • Profile image
    13.7k Vedhaspace

    Happened to me in 0.9.616

    3.5 years ago
  • Profile image

    You can fix this problem by finding out what altitude the launch pad is. You can add or subtract a few meters until you find the ideal altitude.

    3.6 years ago
  • Profile image
    Dev Pedro

    @NathanMikeska I guess this is the same bug than the wrong AGL one. A guy said he found a place in ESS 2.0 Droo with a 300m mismatch between real AGL and displayed AGL

    4.9 years ago
  • Profile image

    This post has been merged with this post.

    5.4 years ago
  • Profile image

    @Kell Definitely not with the 0.7.0 version, but possibly in some future 0.7.x version.

    +2 5.5 years ago
  • Profile image

    @AndrewGarrison Does Jundroo plan on fixing this bug in 0.7?

    +1 5.5 years ago
  • Profile image
    11.1k JastroOne1

    Ive observed that this custom spawn bug has 2 aspects:

    1). Large Craft -- the craft explodes on spawn.
    2). Small Craft -- the craft is thrown into the air and overturns.
    

    With some craft the bug doesn't seem to happen at all, ive found this is normally on crafts of moderate mass, i.e. 20-50 ton.

    Even creating the custom spawn with a single command pod and waiting for it to completely stop moving before hitting F6 still results in the bug.

    +3 5.5 years ago
  • Profile image

    @AndrewGarrison a possible fix is it to spawn a “ghost craft” of the same craft and orientation, then check its collision with the ground. If it does collide with the ground, move the ghost craft up a little and recheck collision. Repeat until the ghost craft no longer collided with the ground, then finally spawn in the real craft at the final location of the ghost craft.

    +2 5.5 years ago

16 Upvotes

Log in in to upvote this post.