Hey guys! Thank you for such an amazing game! I was trying to land a Falcon 9 booster but then, I noticed my payload couldn't get into orbit because I was too occupied landing the booster. I would love to see auto burn nodes being supported on non player controlled crafts. The communtiy could do a lot with this. Thank you for such a great game!
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378 KSA
@Pedro can you tell me how many contracts in I will start getting contracts that have me put droonauts up into space(I am around the #600 contracts)
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1,666 Marssmmm
this could be used in armadas of ships because while you control 1 ship the other ships will burn.
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726 MercerAerospace
It would be awesome if you could do something like this with Vizzy too!
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507 swope
@Bmcclory - I am curious how much of the computational load is graphics vs physics.
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17.1k bmcclory
Perhaps it won’t if it doesn’t render the craft itself, just the path it will take? @swope
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507 swope
I think it could be very taxing on mobile and some older PCs to simulate physics for multiple craft simultaneously. However, I would love for multi-ship simulation to be an ultra option in settings.
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@KSA those contracts are not yet in the game, we are planning to start involving droods in the contracts on 1.1