Hey guys! Thank you for such an amazing game! I was trying to land a Falcon 9 booster but then, I noticed my payload couldn't get into orbit because I was too occupied landing the booster. I would love to see auto burn nodes being supported on non player controlled crafts. The communtiy could do a lot with this. Thank you for such a great game!

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    660 Buddycat

    Personally I’m really really really bad at vizzy so if there was an option to make this king of stuff I easier, that would be great

    6 months ago
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    Dev Pedro

    @KSA those contracts are not yet in the game, we are planning to start involving droods in the contracts on 1.1

    1.4 years ago
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    423 KSA

    @Pedro can you tell me how many contracts in I will start getting contracts that have me put droonauts up into space(I am around the #600 contracts)

    1.4 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.1 years ago
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    Dev Pedro

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    2.1 years ago
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    Dev Pedro

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    2.1 years ago
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    Dev Pedro

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    2.1 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.1 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.1 years ago
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    Dev Pedro

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    2.1 years ago
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    Dev Pedro

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    2.5 years ago
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    Yeah please game devs, bring this feature to the game

    2.6 years ago
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    1,666 Marssmmm

    this could be used in armadas of ships because while you control 1 ship the other ships will burn.

    +2 3.9 years ago
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    It would be awesome if you could do something like this with Vizzy too!

    +2 4.7 years ago
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    507 swope

    I think this is similar to what I want.

    4.9 years ago
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    507 swope

    @Bmcclory - I am curious how much of the computational load is graphics vs physics.

    5.5 years ago
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    507 swope

    I think it could be very taxing on mobile and some older PCs to simulate physics for multiple craft simultaneously. However, I would love for multi-ship simulation to be an ultra option in settings.

    +1 5.7 years ago

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