Hey guys! Thank you for such an amazing game! I was trying to land a Falcon 9 booster but then, I noticed my payload couldn't get into orbit because I was too occupied landing the booster. I would love to see auto burn nodes being supported on non player controlled crafts. The communtiy could do a lot with this. Thank you for such a great game!

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    Dev Pedro

    @KSA those contracts are not yet in the game, we are planning to start involving droods in the contracts on 1.1

    11 days ago
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    378 KSA

    @Pedro can you tell me how many contracts in I will start getting contracts that have me put droonauts up into space(I am around the #600 contracts)

    12 days ago
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    Dev Pedro

    This post has been merged with this post.

    8 months ago
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    Dev Pedro

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    8 months ago
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    Dev Pedro

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    8 months ago
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    Dev Pedro

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    8 months ago
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    Dev Pedro

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    8 months ago
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    Dev Pedro

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    8 months ago
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    Dev Pedro

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    8 months ago
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    Dev Pedro

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    1.1 years ago
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    Yeah please game devs, bring this feature to the game

    1.3 years ago
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    1,666 Marssmmm

    this could be used in armadas of ships because while you control 1 ship the other ships will burn.

    +1 2.6 years ago
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    It would be awesome if you could do something like this with Vizzy too!

    +1 3.3 years ago
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    507 swope

    I think this is similar to what I want.

    3.6 years ago
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    507 swope

    @Bmcclory - I am curious how much of the computational load is graphics vs physics.

    4.2 years ago
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    17.1k bmcclory

    Perhaps it won’t if it doesn’t render the craft itself, just the path it will take? @swope

    +3 4.2 years ago
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    507 swope

    I think it could be very taxing on mobile and some older PCs to simulate physics for multiple craft simultaneously. However, I would love for multi-ship simulation to be an ultra option in settings.

    4.3 years ago

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