To be honest I love your idea. But in mobile, it's going to be the pain in the tongue because the cpu need to crunch numbers fast and realtime and update the trajectory always like in real life.. TBH sr2 orbits are mostly stay still but implementation of this needs more crunching codes and numbers for frequent data trajectory
Objects that pass through and fro the solar system would be more like comets, and yes it would be nice to have those.
An actual asteroid belt might not be practical to implement (basically hundreds of tiny planets in similar orbits), but we could have a couple of tiny moons in orbit around some planets, like Phobos and Deimos at Mars.
another idea how about some meteros entering droos atmosphere with a nice visual effect dosent have to be a physical model just some nice effects randomly at some time frames sometimes less some times many
@Elewaitingforally Yes but we can't make everything mobile friendly, SR2 is really a PC game but Jundroo like to make their games accessible for all so there are mobile players. Obviously the asteroid setting would be optional though
I mean it would be nice to have the option maybe in settings to turn off or turn on asteroids so it doesn’t fry mobile CPUs. Or we could make it only available directly for computers, but like planet studio, make it where mobile users can still access asteroids through the dev console
@tsampoy maybe we just need to wait for Nvidia to Repolish Arm chipset and maybe if the mobile cpu is near to computer processing, the devs can reimplement this
To be honest I love your idea. But in mobile, it's going to be the pain in the tongue because the cpu need to crunch numbers fast and realtime and update the trajectory always like in real life.. TBH sr2 orbits are mostly stay still but implementation of this needs more crunching codes and numbers for frequent data trajectory
Objects that pass through and fro the solar system would be more like comets, and yes it would be nice to have those.
An actual asteroid belt might not be practical to implement (basically hundreds of tiny planets in similar orbits), but we could have a couple of tiny moons in orbit around some planets, like Phobos and Deimos at Mars.
This is a REALLY COOL idea, adding onto this idea, it would be cool to land on the asteroids (and possibly nuking them)
another idea how about some meteros entering droos atmosphere with a nice visual effect dosent have to be a physical model just some nice effects randomly at some time frames sometimes less some times many
It would be nice if they have a certain mass and we can push them to other orbits or even bring (crash) them back to DCS.
This post has been merged with this post.
This post has been merged with this post.
This post has been merged with this post.
I made the Handrew's comet collide with Droo using the planet studio.
@Elewaitingforally Yes but we can't make everything mobile friendly, SR2 is really a PC game but Jundroo like to make their games accessible for all so there are mobile players. Obviously the asteroid setting would be optional though
This post has been merged with this post.
This post has been merged with this post.
I mean it would be nice to have the option maybe in settings to turn off or turn on asteroids so it doesn’t fry mobile CPUs. Or we could make it only available directly for computers, but like planet studio, make it where mobile users can still access asteroids through the dev console
we need asteroids in rings
@Simps yes, and still not being planned. It's the highest upvoted suggestion that isn't planned, or in game
Wow upbotes
@MansBestFriend Hm, idk
Why does it say ‘feature’ I this hasn’t been actually implemented @tsampoy
@Elewaitingforally lol
@tsampoy maybe we just need to wait for Nvidia to Repolish Arm chipset and maybe if the mobile cpu is near to computer processing, the devs can reimplement this
@Elewaitingforally Yes, that's the problem
@MyCoolFace256 A s t r o m o n
@mxabid Not too sure, again ill leave it to the developers to decide.
@tsampoy how to use?
@mxabid Sure, why not? But its up to the devs for them to decide whether or not it will be on mobile.