I just got the game and I was messing around with the awesome rotators (something I am more than ecstatic to see after playing KSP for so long.) I was trying to make a Canadarm sort of thing, until I realized that there were only two "custom" sliders I could use (excluding the other sliders, such as Pitch, Yaw, etc.) This was really limiting, and I think including an option somewhere to increase or decrease the number of custom sliders would be great. I also looked around quite a lot and couldnt find this option in the game, but if someone has found it, by all means let me know!

Suggestion Planned

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    1,813 Exo200

    @plane918273645 not the easiest thing in the world, btw more sliders will remove needing to use movement sliders for your craft

    2 months ago
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    15 adraken

    Slider customization options could include:
    1. Adding/removing custom sliders at design time and/or in Vizzy
    2. Naming sliders (e.g., “Slider 1” → “Kp”, etc.)
    3. Defining ranges for sliders (e.g., [-1, 1] or [0, 1] or [0, 1.5] or (for very precise tuning) [0.5, 0.6], etc.)
    4. Binding sliders to Vizzy variables

    +3 2 months ago
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    Nice Suggestion

    4 months ago
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    Yeh I did it, no need for more sliders as you can use vizzy variables an input

    +2 5 months ago
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    To make a smoothly-functioning arm I suspect you will have to resort to some vizzy programming to set specific input levels for each rotator.

    7 months ago
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    893 t4zcomz

    It would be nice to be able to rename sliders as well. Or is that already possible in the game?

    7 months ago
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    1,845 zzazza

    Sliders can be very useful, please add them!@AndrewGarrison

    11 months ago
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    This post has been merged with this post.

    1.1 years ago
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    1.1 years ago
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    This post has been merged with this post.

    1.1 years ago
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    2,887 speediplayz

    you can set an activation group to each part of your arm, for example 1 2 3 4 and then activate them 1 by 1 and use the slider to change the position, then move on to the next. The main flaw with this is, you would need to remember the positions of each so it doesnt cause a jerky movement when you activate a part, but none the less, slider 3 approves of this

    1.2 years ago
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    5,225 Bori0

    yes we need this

    +2 2.2 years ago

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