Har har har, This is for you HF.


Reproducing -- Make a hecka strong engine and give it lots of fuel and go!

Bug Active Found in 0.4.0.0
Sandbox View

9 Comments

  • Log in to leave a comment
  • Profile image

    @pedro16797 that's what I commented here ahah

    4.0 years ago
  • Profile image
    Dev Pedro

    The only problem that may appear is what speed to use because iirc the game only knows the speed relative to the parent planet, but since the difference between speed relative to the sun and any planet is not that big (in terms of c) and not much people is going to push the game so far it may be a decent enough aproximation

    4.0 years ago
  • Profile image
    Dev Pedro

    @AndrewGarrison I've found now this bug post
    Some months ago I discussed with @AnotherFireFox in this suggestion how to solve this.

    After talking with some friends that studied physics the conclusion may be even easy to implement! Just a mass multiplier speed dependant. The faster you go the more mass you have to push (and to slow down). This can easily solve max speed problems and make SR2 more realistic without the need of relativistic time effects

    +1 4.0 years ago
  • Profile image
    14.6k AntiMod

    @AstronautPlanes Although that would be funny, that is a bad idea. It could ruin some people's stuff

    +1 4.2 years ago
  • Profile image
    20.9k Rafaele

    At light speed, the game could "intentionally crash", and report: "Don't go FTL next time!"

    4.2 years ago
  • Profile image

    @AndrewGarrison NEIN! I wanna go FTL! I wanna reach CORASCAUNT! woooot

    4.3 years ago
  • Profile image

    @AndrewGarrison @deusalgor I guess it would increase mass scale :)

    +2 4.5 years ago
  • Profile image
    872 deusalgor

    2nd please ;)
    @AndrewGarrison

    4.5 years ago
  • Profile image

    We can either enforce the speed limit or make time go backwards.

    +8 4.7 years ago

8 Upvotes

Log in in to upvote this post.