Now the rings are texture based while the rest of the things in the game are almost fully procedural. It would be nice to have some control over the ring with changes in the pattern (it would be just a linear pattern rotated around) and the colour through the xml
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@HSH Agreed. It would be interesting to do a close approach to rings, or even land. The thing is though, Saturn's rings, for example, are made up of mostly particles of dust, rarely anything big enough to land on. Rest assured, I still support your comment, as I think it would be even cooler trying to land on something barely bigger than your craft to take a sample, while trying to avoid other small particles that could possibly harm your craft. I would be worried about it really slowing your computer down though. What is the state of the rings of Urados? I have not been there yet as I haven't played in a while but I am wondering if they are just for show or are actual particles? Have you been there?
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8,071 Doublehsh
@AndrewGarrison It would be nice if you can actually see asteroids/particles in the rings and be able to land on an asteroid.
You don't have to do this, it's just a suggestion -
Dev pedro16797
@AndrewGarrison cool! I think that making a 1 line slice of a vertex data noise could be good enough, then rotate it.
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Dev AndrewGarrison
Yes, I'll move it to Planned and hopefully, Nathan will have time to investigate this while working on the planet builder.
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Dev pedro16797
@AndrewGarrison I was trying to stack multiple rings to fake some gaps but it only renders one at a time, would it be possible to include an option to have more than one ring or to add custom textures through the GameData/SolarSystem folder soon(ish, like late february/early march)?
@mcdonalaid101 You could solve lag by rendering dust as png images until they got really close to your craft. Then they would become png images with a hit box and simulated physics.
For the chonk rocks, they could be rendered similarly to planets, but on a much smaller scale. They would have their own render range, outside of which they would just stop existing.