23 downloads

I was curius why it seems like most peaple havent made Aurora Borialis (the northern lights for american plebs) with the color blend modifier, so I tried doing it on the stock terrestrial template, and I think did a pretty great job. Just like the clouds, it wont move around at all and will disapear if you get too close, and it could definetly never be localized entirely inside of Skinner's Kitchen from the simpsons.

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.601.0

CHARACTERISTICS

  • Radius: 1,274 km
  • Sea Level: 0 m
  • Surface Gravity: 9.8 m/s
  • Rotational Period: 14h
  • Escape Velocity: 5.00 km/s
  • Mass: 2.38E+23kg

Atmosphere

  • Height: 59 km
  • Scale Height: 8,485 m
  • Surface Air Density: 1.200 kg/m3
  • Surface Temperature: 280 K

EQUIRECTANGULAR MAP


3 Comments

  • Log in to leave a comment
  • Profile image
    13.7k Vedhaspace

    @McDuetchVan ok

    3.5 years ago
  • Profile image
    8,482 McDuetchVan

    @Vedhaspace a getlocation modifier fed into a remapcurve multiplied with a rigidmulti-power noise modifier fed into a remap curve modifier and that's all fed into a color blend modifier in the final area, just after where clouds are drawn on in the terrestrial planets template.

    3.5 years ago
  • Profile image
    13.7k Vedhaspace

    How did you do aurora?

    3.5 years ago

18 Upvotes

Log in in to upvote this post.