A depiction of what the Cambrian Period of earth might've looked like.
A period in time where evolution kicked into overdrive. With the recent advent of multicellular life, organisms just kept changing. The amount of species and creatures than is vastly larger than now, despite the fact that most of these organisms were confined to the ocean. However, this period of hyperevolution would end swiftly due to the ice age that came afterwards, that caused the extinction of 75% of all creatures.
MASSIVE THANKS TO @deepfriedfrenchtoast for the cloud cubemaps. They go absolutely hard especially with the 2k quality. This idea could not have been brought to life in anyway without the usage of the cubemaps.
GENERAL INFO
- Predecessor: List of Cloud Cubemaps
- Created On: Android
- Game Version: 1.3.204.1
CHARACTERISTICS
- Radius: 1,400 km
- Sea Level: 14 km
- Surface Gravity: 8.2 m/s
- Rotational Period: N/A
- Escape Velocity: 4.78 km/s
- Mass: 2.4E+23kg
Atmosphere
- Height: 174 km
- Scale Height: 12 km
- Surface Air Density: 1.200 kg/m3
- Surface Temperature: 300 K
EQUIRECTANGULAR MAP

7 Comments
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3,071 KSaf
@Aludra877 if you notice, I also borrowed the bio for Cambria. I used to play, I got to Saturn's moons but then quit cause it got kinda boring. Now that you mention it, I might make the Miscellaneous system in Juno
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2,961 Aludra877
@HighNeurosurgeon ayo u play too? Yeah I was gonna say that too! It legit does, like u just transferred it, also on one of ur first worlds u made I got the terragenesis reference on the bright like coming to it lol!
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3,071 KSaf
@Kaeya I know it has a function, because it affects the generation but I have yet to understand what it does exactly
edit: I believe that the higher the constant, the weaker. like adding it with a noise modifier using arithmetic makes the output of the noise weaker
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@HighNeurosurgeon well why not? It's be nice! Also here a tip: add deserted cities and possibly orbital structures for Pangea