It's beta time again! This beta is only for Steam users, we will have a beta for mobile devices early next year when the new stock planets are ready to be tested.

This update may not have a lot of individual features, but it's got some big ones. The big dog being Planet Studio (officially only supported on PC), which has been in the works for years. Andrew covered it pretty well in the Sneak Peak of Planet Studio, so check that out for more info.

As mentioned, this update does not include the new stock planets, but we are planning on including them in the final release, sometime early next year. However, it does come with new planet templates for a variety of planet styles.

In addition we've got a couple very flexible parts: the gauges and switches, which when combined with the input system can display a wide variety of information such as fuel level, throttle, bank info, and pretty much anything you can imagine.

The new ambient occlusion support can be subtle, but really enhances the overall visuals for many crafts. Note this has not been tested on mobile, we will try to get it to work, but no promises at this point.

Using Planet Studio can take a fair amount of trial/error to get the hang of things, but we're looking forward to seeing what types of planets everyone can come up with now that it's not a hidden feature!

Full change list can be found here, but these are some (semi-random) highlights.

KNOWN ISSUES

  • When opening planet studio, the background may have undefined contents. This does not impact anything, and will be cleared the first time you load a planet/planetary system.
  • In the "Create Planet" menu, there may be some templates which have blank icons.

FEATURES

  • Planet Studio.
  • Added new gauge part.
  • Added Screen Space Ambient Occlusion.
  • Added ability to use FunkyTrees support for use with inputs and planet modifiers. This guide is specific to SimplePlanes, we will get an updated version with SimpleRockets 2 specific info at a later time.

TWEAKS

  • Added cheat code to teleport to a planet at the specified coordinates: tp PlanetName Lat Lon AGL
  • Added cheat code to teleport upwards. For example "tpup 1000" will teleport upwards 1000m.
  • Added spinner to change the current planet being used to generate performance data in the Performance Analyzer in the designer.
  • Improved water lighting at dusk/night when reflections are enabled.
  • Updated shaders to remove effect which added a colored "haze" based upon the camera/light direction. This was added to make dusk/dawn a more vibrant, but it also causes everything to be washed out to some degree.

BUGS

  • Fixed a bug where the craft's orbit would rapidly decay when orbiting close to the surface of a celestial body with no atmosphere. It still decays, but at a tremendously slower rate.
  • Updated the "Scaled UV Size Per Face" tooltip in planet studio to indicate that it impacts both terrain and water.
  • Higher level LOD atmospheres in scaled space now stick around longer than before to help prevent the single pixel atmosphere from looking so bad.

Planet Studio

FEATURES

  • Added Help dialog to Planet Studio.
  • Added a brush flyout used for painting continental-sized features onto the terrain for celestial bodies that are configured to support it.
  • Added button to launch from planet studio directly into flight scene at the camera's current position.
  • Added camera control support with WASD/IJKL keys to planetary system viewer.
  • Added a flyout to view and search the list of planets in the system. The list also reports which planets have been uploaded.
  • Added a dev console command (PlanetStudio_ToggleTerrainGenerationAdvancedSettings) to toggle the display of advanced settings on/off in the terrain generation modifier inspector window. Moved the 'Visible in Basic View' setting to advanced settings. Added the 'Enabled With Symbols' and Disabled With Symbols' settings to the advanced settings group.
  • You can now double-click to focus in Planet Studio, which will then allow you to orbit with the mouse and zoom with the mouse wheel.
  • Added UI to display profiler performance data in Terrain Generation flyout.
  • Added ability to create a new planetary system.

TWEAKS

  • Added toggle to enable scaled space view. Removed Rebuild Full button. Only rebuild fully when scaled space is enabled.
  • Auto update surface gravity when radius changes.
  • Added slider to increase atmosphere height.
  • Allow user to change selected craft in Planet Studio.
  • Added option to allow fading of the skybox during the day (default), or to allow the skybox to stay at full strength during the day.
  • Adding a structure or launch location now adds it at the camera's current position.

BUGS

  • Fixed a bug in planet studio where the underwater effects were not taking into account the sea level setting.
  • fixed a bug where Debug Visualize would not correctly update its data input in the data visualization when added.
  • Fixed bug in planet studio that prevented you from cloning a system unless that system was already loaded.
  • Fixed bug in planet studio where after removing a planet, and error would occur when trying to save the planetary system.
  • Fixed a bug where the planet preview would still be visible after canceling the Load Celestial Body dialog.
  • Fixed a bug where the planet's atmosphere would not render correctly after closing the Load Celestial Body dialog.
  • Fixed an issue where the Domain Warping was nested under Planet Brush Map in the Vertex Data Noise inspector.
  • Fixed a bug where surface velocity was calculated incorrectly for planets with a positive angular velocity.
  • Fixed bug with extreme craft terrain impact velocity comparison. Probably won't be noticeable, ever that this fixed anything.
  • Fixed a bug where the player craft would be deleted if it was below the radius of the planet when entering warp (and not grounded).
  • Increased the far clip plane of the far camera in planet studio to better handle large celestial bodies such as suns.
  • Added a commented version of the MFD Default program to the game so it can be loaded and tweaked

Technical

  • Allow rearranging items in arrays in inspector panel used in Noise flyout.
  • Remember collapsed states of groups when rebuilding an inspector panel after adding/removing to an array or selecting an option from a dropdown.
  • Remember scroll offset when adding/removing/rebuilding terrain modifier inspector.
  • Removed hierarchy attribute from Biomes tag.
  • Removed Surface Lock Altitude. Now surface lock is only engaged when a craft has triggered physics quads to load.
  • Fixed a bug where waterConfig.WaveLength of 0 would cause errors to spam the console.

Comments

  • Log in to leave a comment
  • Profile image
    Dev Pedro

    If you don't know how to get into the steam beta branch check this post

    Pinned 3.2 years ago
  • Profile image
    1,454 t4zcomz

    @Rizkyman tis finally here. Now we can hear you "when?" for 1.0 haha

    3.1 years ago
  • Profile image

    @Vedhaspace all is forgiven. I do, however, encourage you to speak up about the problem to other mobile players so we don’t make the devs rush into an unfinished game. :)

    +2 3.1 years ago
  • Profile image
    13.7k Vedhaspace

    @KuiperAerospace yes sorry for that I gone more excited so I just wrote that 😅

    3.1 years ago
  • Profile image
    0 BLRG

    where's the mobile update it's been 3 months

    +2 3.1 years ago
  • Profile image

    Fellow mobile players!

    The devs are working as hard as possible to get this update out to us so we can continue to have fun in this great game! Be patient! The PC players haven’t even got the full update you are likely protesting about yet, so there really isn’t any way you can logically complain anyway. Take a look back from all the arguments of the world and see that there is no reason to take part. Patience is key friend. Rockets unite us. Let us not have SimpleRockets tear us apart.

    You are only making the problem worse. This is why the PC players made a lock so you don’t download their crafts! You are being incredibly annoying!

    Thanks for coming to my TED talk

    +6 3.1 years ago
  • Profile image
    5,051 AgniteSpace

    @Insanity >BUT I WANT TO TEST IT

    +2 3.1 years ago
  • Profile image
    22.5k Rizkyman

    Where is the mobile update? We waiting for 3 months

    +6 3.1 years ago
  • Profile image
    9,437 Insanity

    @AshtvinayakAerospace Thats not how this works, at all. Just wait for the update.

    +2 3.1 years ago
  • Profile image
    5,051 AgniteSpace

    PC USERS IF SSAO HAS IT'S OWN FILE( XML) THAN TELL ME WHERE IT IS LOCATED IN USER INTERFACE AND PROVIDE ME A DRIVE LINK OF SSAO FILE.
    I CAN'T WAIT FOR SSAO ON MOBILE.
    I AM GOING TO 'DO AN EXPERIMENT'
    PLS HELP.

    +2 3.1 years ago
  • Profile image
    13.7k Vedhaspace

    @FSGamer no it can be saved
    Save the system.

    3.1 years ago
  • Profile image
    90 FSGamer

    @Vedhaspace but the system cant be saved

    3.1 years ago
  • Profile image
    90 FSGamer

    @Vedhaspace but the system cant be saved

    3.1 years ago
  • Profile image

    Pls make the asteroids like in ksp.

    +1 3.1 years ago
  • Profile image

    @Arstotzka mining lasers are one thing. But guns and missiles are another. Mining tools would be awesome. And lasers that damage parts would be an interesting addition to that. The game will definitely need mining tools after or before campaign. But they will probably never need much more than that.

    +3 3.1 years ago
  • Profile image

    @pedro16797 do the update for android has a special file engine for PowerVR?
    What I mean is like maybe an architecture file because PowerVR needed it or else the Occlusion won't work or the view will turn into a blocky figure

    3.1 years ago
  • Profile image

    @Exo200 because of malware
    The devs are aware on that
    Just like cyberpunk got mod malware issue or maybe dlc

    3.1 years ago
  • Profile image

    nb

    3.1 years ago
  • Profile image
    795 Onecubic

    @Marcelo5678 I come from China, but I still play this game happily with the help of translation software. It takes a long time for developers to add new languages, so it is better to let developers use this time to add more interesting new content. So please take out the translation software,Then continue your game!
    Tip:This passage is translated,And I can type 中文.

    +1 3.1 years ago
  • Profile image
    5,980 Natedoge

    Everyone needs to stop tagging the devs about mobile update. They are probably getting asked this many times, over and over, and it’s pretty obvious it will be out soon. It will be out when it is finished, so everyone repeatedly asking is most likely getting old at this point and doesn’t help anyone.

    +10 3.1 years ago
  • Profile image
    10.1k GSpace

    I know it seems like we are bugging (which we kind of are). But any news on mobile. And I’m sorry for bugging ):

    3.1 years ago
  • Profile image
    13.7k Vedhaspace

    @FSGamer you can try making that can collide droo

    3.1 years ago
  • Profile image
    90 FSGamer

    @Arstotzka oh thats bad

    3.1 years ago
  • Profile image
    90 FSGamer

    Will astroids fall into droo

    +4 3.1 years ago
  • Profile image

    Please be patient, you know how difficult it is to add these amazing details to a mobile phone, mobile phones and PCs are not the same and it is more likely that no Mobile has performance errors, lag

    +4 3.1 years ago
  • Log in to see more comments

186 Upvotes

Log in in to upvote this post.
Mod SupremeDorian
Dev Pedro
424 WhipCreamMan
6,700 Patelsh24
25.6k ChaoticGraviton
13.6k FACHRI789
6,256 Pjork
45.3k MarioG
4,114 KitKart
11.3k CardZlol
2,520 zzazza
5,201 14ROVI
8,422 McDuetchVan
4,501 MisatoKatsuragi
4,774 TweedleAerospace
1,684 IndianSpaceGeek
11.0k Notapier
3,877 Rockets5001
295 c0vid19
51.7k DASX
900 PurpleCherry
723 Ardee
947 bjbj666
21.0k Rafaele
2,380 Gen3ralInterstel1ar
15.0k StarborneAerospace
1,092 PointBreak
Dev WNP78
16.3k Spenzerointernational
7,222 Nethereal
2,601 FME
726 MercerAerospace
15 HardenedTalc
480 Paris77
Dev HellFireKoder
487 Rafaeldo367
1,015 ThePilotDude
5,713 Bori0
3,502 Riksh
3,688 QarabinaKa
28 Marsforever6543
10.1k GSpace
2,443 Klosskopf
780 DSEA
1,454 t4zcomz
5,463 Protoflight
1,288 Xlyr3
15.5k Hylo
1,947 Caleb001
2,199 AlaskaES
9,437 Insanity
1,200 Kosmos
7,195 s5ehfr9
17.5k Danny4205
129 Remedy31
22.4k NebulaSpaceAgency
22.5k Rizkyman
3,190 SomeRando
1,615 WisconsinStatePolice
120 andyZ24
926 notsorry
712 davygravy10
1,883 AN2FellllaSR2EditionYeet
11.3k Chtite451SR2
2,974 HelixX
3,414 AVAXON
1,890 karimspina
155 BioregionResearch
3,820 TRAPPIST1
950 SCaxaR
120 Roijen
98 Frssb
547 TopSecret2
2,866 Politonno
0 AdventurousDragon
3,242 Chancey21
Mod sflanker
5,709 SpaceCoastCorp
0 sbuckner021
5,061 KuiperAerospace
1,858 Silentime
3,595 IamIndian
0 enterprise99
14.9k Mod
0 gamesleo
45 MobilOyuncu21
100 10634
7,027 AQUILA
7,408 Hannah1212
244 analyzer1
3,808 GrizzlitnCFSP
3,816 LouisBorlee
1,029 TEC
7,942 ThelBoredEngineer
1,013 percussio
5,980 Natedoge
345 Kocmoc
6,816 Yoon
31.0k Zyvx
40.5k KellyNyanbinary
1,326 CaveatEmperor
7,793 SmurfResearchX
235 bspawn
150 FeiWu
356 BagelPlane
2,366 DeltaEntropy
0 Eimex
1,504 IbRaGiiM
13.6k FalconAero
1,729 Springtimevibes
0 Astr0
45 zizititi
1,249 ChronoSpaceInitiative
2,665 Dryhorse
559 SATA
0 werftgyhuj
872 deusalgor
75 hemed
3,760 YegorionRocketdyne
5,051 AgniteSpace
285 AeroplaneBuilder
1,202 Adamdaboii
5,184 Thebapi
Mod Mostly
1,532 CassiniAerospace
435 PranavJadhav942
3,166 Mikel8
660 IGAerospace
3,909 SpaceTrebuchet
0 vitorblos141
0 Rockets1
1,410 LUSXCASZ
60 oGAMEXoTREXo
3,518 MasonF2991
0 hiking
4,090 Hotcrackers
4 JBVector
6,333 ab3
5,650 JasonCaesar007
0 Resonance
15.4k ATGA
0 AstroDude
7,188 AvSpace
29.4k Felixhdz
6,415 Probreyene
210 THOB
0 joaco
315 MarsDestroyer
135 SH
135 JayNasa09
15 Why2k4
100 Frostx27
100 CenturyAerospace
154 MAHADI
2,135 Mixxed
13.7k Vedhaspace
0 Kuriyama
18 Kangy
3,447 tsampoy
18.7k Freeskyaerospace
100 Theful1941
246 Veny
645 FrostyFrag
11.5k MclovinSpace
4 2
0 ChrisG509
773 DUNIAN
437 thecosmologicaI
515 countGOGO
0 xconfirmed
100 Airglider112
3,630 HamV2
0 Kwghell800
10.1k Sibonitro
195 Zargantor1
357 Ily
650 SkygateAerospace