The new update is now available on Steam and it is rolling out for Google Play. It is still waiting for review from Apple to be released on iOS. The key new feature is the new FDAI (Flight Director Attitude Indicator), also known as a navball. Nicky worked this feature and he did a great job. The navball supports all the things you would expect along with maybe a few things you wouldn't expect. The default view gives you crucial attitude information and a view of the relevant markers such as velocity prograde, retrograde, etc.

The map button opens a map display with options to zoom in/out and also an option to toggle its rotation.

Here are the other highlights from this update. The full release notes can be found here.

  • Updated to Unity 2019.3.15f1. This includes an update to the physics engine.
  • Added additional navigation heading locks, such as radial and normal.
  • Updated instrument panel to include battery and mono. Removed fuel bars from mobile throttle slider.
  • Astronaut walk-speed on super-low-gravity planets has been increased, as has the speed that they get up when fallen over.
  • No-longer enforcing minimum altitudes for warp modes.
  • Changed primary font from Anita Semi Square to Roboto.
  • Show filename and resolution of an image when selected in the texture picker / photo library dialog.
  • Added button to take you back the title screen.
  • Added a sound volume property to the cargo bay.
  • Allow overriding yaw and pitch inputs while heading is locked to allow the player to make small adjustments.
  • Allow searching by part ID in Search Parts flyout in designer.
  • Default altitude to AGL mode.
  • Hide flight view inspector by default when entering flight, but remember player's preference when re-entering flight scene.
  • Added lighting/shading to equirectangular map generation when uploading planets.
  • Added Nicky Pike to the credits.

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    Really Useful while Docking!!!

    6 months ago
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    110 Strucker

    ah, cool, so this is new

    1.6 years ago
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    It will be good idea to add generating objects with textures/biomes just like that - textures/biomes that generating a small rocks, grass, forests etc. And clouds that generating wind and rain, snow, lightning with colour that changing with colour of liquid and planet temperature. And it can be changed in settings.

    1.6 years ago
  • Profile image

    thanks

    1.6 years ago
  • Profile image

    @pedro16797 also the guy that made the post that you linked is a SP website mod

    1.6 years ago
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    @pedro16797 oh, okay. thanks.

    1.6 years ago
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    @aripander there's no problem with the suggestion, in fact, I'm surprised by the lack of upvotes in the post I linked before. I agree that it would be nice to have km/h in land vehicles or knots in aeronautics.

    Btw, in rocketry fuel is commonly expressed in terms of mass, not volume, and the capital K means Kelvin, it should be kL or kl.

    1.6 years ago
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    @pedro16797 sorry about that my brother actually got mad at me for telling you guys that m/s wasn't common and he said that is actually is common but please give us more options for measurements, and also LIQUIDS ARE NOT MEASURED IN KG, they are only measured in KL or L

    1.6 years ago
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    @pedro16797 alright, I keep on forgetting that this is the early access version for SR2

    1.6 years ago
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    @aripander SR2 isn't finished and you're already asking for a third hahaha, I'm new to the team, I have no info about those.

    +1 1.6 years ago
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    @pedro16797 also when will there be an SR3 or SP2?

    1.6 years ago
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    @pedro16797 thx and my brother is learning to be a pilot and so he knows a lot about aerospace/aviation

    1.6 years ago
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    @aripander do you have any reference to say m/s isn't common in the aerospace industry? Specially when talking about rockets or orbital vehicles.

    In any case, you can consider upvoting this suggestion

    +1 1.6 years ago
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    Just to let the devs know that meters/second is not used very much and is not very realistic for aviation so could you please change the units to a more common measurement like mph or knots of feet/minute which is common for rockets or km/h?

    1.6 years ago
  • Profile image
    474 CapCipher

    57 upvotes and 57% fuel

    +1 1.6 years ago
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    @OldCoach oh cool, glad to hear it's working now :)

    1.6 years ago
  • Profile image
    514 OldCoach

    @pedro16797 The 09.403 update was what I was trying to locate to download. What happened was 09.403 automatically downloaded and updated when started SR-2 a couple of days ago. But when XML Edit wouldn't work, I went to my Library on Steam and chose 09.307 as the beta I wanted to use. When you told me that XML Edit had been updated I went to the mod page to download 09.403, but there wasn't a download button there. Then I went back to my Library in Steam and reset my beta properties so 09.403 would update. I've got 09.403 running now and I've activated the new XML Edit so everything is working.

    1.6 years ago
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    30 kilobit

    Es muy útil

    1.6 years ago
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    @LoboindustriesAerospace ah entonces ya esta arreglado, perfecto pues

    1.6 years ago
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    @pedro16797 - era un problema con la bola de navegación, cuando entraba al juego estaba vacía, pensé que tal vez era por que no tenía Internet pero usando wifi siguió igual, pero resultó que es un bug de la versión 0.9.402 y tuve que actualizarlo a la 403, y no volvió a estar vacía incluso sin internet

    1.6 years ago
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    @OldCoach I'm sorry but I'm struggling a lot to understand you. The page for what? The mod page is linked in my previous comment and the game can't be updated from any webpage afaik.

    1.6 years ago
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    @LoboindustriesAerospace pues si puedes explicalo en español, porfa

    1.6 years ago
  • Profile image

    @pedro16797 - si, hablo español, mi inglés es muy pesimo

    1.6 years ago
  • Profile image
    514 OldCoach

    @pedro16797 That mod. I thought you meant version 0.9.403. Where do I find 09.403. The page for that does not have a download button.

    1.6 years ago
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    @OldCoach I don't know what are you talking about. If you want to use overload in 0.9.4 just go to the respective page and download the updated mod, that's all you have to do.

    1.6 years ago
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