We just released an update for SimpleRockets 2 that includes planetary rings for Urados, auto-pilot control for airplanes using the nav sphere, and several designer enhancements.

Here are the new features:

FEATURES

  • Added auto-pilot functionality for airplanes so they can now be controlled by the nav sphere. Important info about airplanes and auto-pilot
  • Added ring system to Urados.
  • Added the ability to group/weld parts together in the designer.
  • Added Part Connections panel that allows manually editing connections between parts.
  • Improved re-entry effects with camera shake, audio, and "intense" music track.
  • Enabled realtime reflections on MacOS
  • Added "Default" option to Overall Quality Setting, which resets all quality settings to their default values.
  • Added option to show all parts in the search panel in the designer.
  • Added context menu option to Resume Crafts list view to remove all non-resumable crafts.
  • Added option to assign brake and throttle to wing control surfaces because u/pedro16797 asked for it.

TWEAKS

  • When creating a new craft in the designer, it will prompt you if you want to build a rocket, or a plane.
  • Added warning when saving/loading crafts which are set up as a rocket, but appear to be an airplane.
  • Improved error handling when loading a craft and part modifiers fail to load.
  • Allow keyboard input in spinner elements in part properties on mobile if the tinker panel is enabled.
  • Mobile won't bind 1-2 finger taps or dragging to an input.
  • Added a popup on mobile the first time you open control settings dialog, stating that you don't need extra peripherals, but can bind them there.
  • Default Android devices with mid range GPUs to 75% resolution scale.
  • Default iOS device with low end range GPUs to 75% resolution scale.

BUG FIXES

  • Fixed an issue with the sun being visible through planets
  • Fixed a bug where crafts could be slightly inside the ground when loaded into the flight scene. Note: This does not fix the bug related to custom launch locations.
  • Fixed bug with Landing Gear which could cause it to act like it is under-water if the landing gear has the bay disabled, and to lose velocity upon reload when quick-saving/loading.
  • Fixed a bug where AGL could be incorrectly reported for some custom planets
  • Fixed a bug with incorrect lighting at the launch site under certain conditions.
  • Fixed a bug with the 'Retry' button failing to work correctly in some circumstances.
  • Fixed a bug that could cause tire tracks to shift positions under certain circumstances.
  • Fixed a bug that caused tire tracks to change positions when entering warp
  • Fixed bug that prevented nearby craft switching when the current craft is destroyed.
  • Fixed a bug where wheels failed to register as in contact with the ground, preventing the entering of warp mode.
  • Reduced flickering of the foamy shorelines
  • Fixed a bug where a fuel tank would not correctly indicate that it was empty in some cases.
  • Improved precision of fuel code to prevent bugs related to unpredictable fuel usage.
  • Fixed an issue with the depth of field effect not working on mobile devices.
  • HDR related settings (HDR/Bloom/Re-entry) are now disabled on Android devices that do not support HDR textures.
  • Fixed the launch steam showing up as untextured gray blobs on some Android devices.
  • Fixed a bug where redoing all undo steps would not restore the craft exactly as it was before the player had clicked Undo.
  • Fixed landing gear icon in the designer.
  • Fixed a bug where image effects such as contrast, saturation would be reset after switching to the map view and back to the flight view.
  • Invalid collision related warnings are no longer logged when loading some crafts (typically involving pistons).
  • Fixed an issue with shadows disappearing for solar panel arrays
  • Fixed an issue where the camera would bob up/down quickly when quickly rotating view sideways.
  • Fixed bug where test dummy could float in the air after craft has exploded.
  • Fixed bug causing errors after craft is destroyed that has test dummies.
  • Fixed a bug where a rocket engine would not update the fuel tank's fuel type if connected through an intermediary part with its fuel line option enabled.
  • Fixed a bug where the look at command pod option on cameras would not work in some cases when the camera part was detached.
  • Fixed a bug where velocity could overflow if it was larger than 2^31-1.
  • Fixed a bug where water physics used incorrect calculations for parts scaled via the tinker panel.
  • Heading lock via input based activators should now only function for the player's current craft.
  • Fixed a bug where the game would continue to show active engine thrust and camera shake even after the engines ran out of fuel.

MOD SUPPORT

  • Added the following events

    • ModApi.Craft.Parts.PartType.CreatedPartModifiers

    • ModApi.Craft.Parts.PartType.CreatingPartModifiers

    • ModApi.Craft.Parts.PartModifierData.Created

    • ModApi.Craft.Parts.PartModifierData.Creating

    • ModApi.Craft.Parts.PartModifierData<T>.CreatedScript

    • ModApi.Craft.Parts.PartData.Created

    • ModApi.Craft.Parts.PartData.Creating

    • ModApi.Design.IDesigner.PartAdded

    • Assets.Scripts.Design.DesignerScript.PartAdded

    • Assets.Scripts.Craft.CraftBuilder.CreatedBodyJoint

    • Assets.Scripts.Craft.CraftBuilder.CreatingBodyJoint

    • Assets.Scripts.Craft.CraftBuilder.CreatedBodyScript

    • Assets.Scripts.Craft.CraftBuilder.CreatingBodyScript

    • Assets.Scripts.Craft.CraftBuilder.CreatedCraftScript

    • Assets.Scripts.Craft.CraftBuilder.CreatingCraftScript

    • Assets.Scripts.Craft.CraftBuilder.CreatedPartGameObject

    • Assets.Scripts.Craft.CraftBuilder.CreatingPartGameObject

    • Assets.Scripts.Craft.CraftBuilder.CreatedPartGameObjects

    • Assets.Scripts.Craft.CraftBuilder.CreatingPartGameObjects

  • Added a button to create a new part texture style on the part style set inspector.
  • Assets.Scripts.Game changed from internal to public.
  • Added electricalConsumption attribute to RocketEngine modifier.

Comments

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  • Profile image

    Quick question, will you ever add in death lazers, with a Z?

    +1 one month ago
  • Profile image

    @KirRu I agree. Sometimes it is just so fun to blow stuff up

    Maybe a detachable warhead with certain modifications like explosion type, (nuclear, TNT etc...) and size

    +3 one month ago
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    The only thing i cant do there is send bug report even with good connection

    one month ago
  • Profile image
    59 KirRu

    Can you add weapons from simple planes to the simple rockets in the next update?

    +3 one month ago
  • Profile image

    @WeSeekANARCHY i am very calm !

    +1 one month ago
  • Profile image

    @wwwNews222com all he did was try to calm you down

    one month ago
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    @AndrewGarrison Sir "Tully" as Mod gone out of control harassing us in my craft chat because some trash talker run to him after i reply with full words back at him ! i was sitting in my craft chat minding my own bussines and "Tully" ' boy trash talk my chat when i repley back he run to "Tully "Mod !

    +1 one month ago
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    I have a suggestion for the game. A nuclear pulse engine. Basically it’s an engine that shoots a nuke out the back, the nuke detonates, and the shockwave propels the craft forward. Or solar sails. Or maybe lasers. Just a suggestion.

    +3 one month ago
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    I think setting input to an action group is broken.

    one month ago
  • Profile image

    will there be any more updates with new building parts?

    one month ago
  • Profile image

    @Kell Oh that makes so much more sense, Thank you!

    one month ago
  • Profile image
    20.8k Kell

    You need to actually fly there. It does not appear in map view. Or your settings are too low. @PositivePlanes

    one month ago
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    I have a problem, When I go into the game, It says I'm in the 0.8.201 version, But I don't see the rings for Urados, All the other features in the update are included, But I can't see the rings, I even put on highest/graphic/image effects on. P.S, I'm on android

    +1 one month ago
  • Profile image
    115 Potato21

    Love the rings!

    +2 one month ago
  • Profile image

    Does this mean beams can be gerders?

    one month ago
  • Profile image

    oh yes, it's finally out

    one month ago
  • Profile image
    390 blam0001

    Okay thanks
    @Kell

    one month ago
  • Profile image
    114 Gameboi14

    Im here!

    one month ago
  • Profile image
    20.8k Kell

    Check in your App Store @blam0001

    one month ago
  • Profile image
    390 blam0001

    Why don’t i have the update yet

    +1 one month ago
  • Profile image
    390 blam0001

    My iOS hasn’t updated yet

    +1 one month ago
  • Profile image

    @RikHar I know pc is the one that updates first but in the devices android and ios took a day

    one month ago
  • Profile image
    450 RikHar

    @FrancisLLGamin PC.

    one month ago
  • Profile image

    @AndrewGarrison if you said the android and the ios versions will take a few hours to be released in the stores, then why did it take a day to publish the new beta on the ios and android version?

    one month ago
  • Profile image
    20.8k Kell

    It has already been published @Starmang10

    one month ago
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