We have a new beta ready for the upcoming release with various fixes, tweaks, and a couple of new features.

Previous beta notes can be found here

FEATURES

  • You can now view inside the landing gear instead of having whatever they're attached to show inside the bay.
  • Added ability to retract/extend landing gear in the designer.

TWEAKS

  • Reduced the mouse scroll sensitivity on MacOS in the designer, flight and map views.
  • Added sound fx for landing gear.
  • Reworked how landing gear retract/extend so that there is no "dead time" in the animation so that the audio matches up better.
  • Command pods on existing craft will have the "Landing Gear" activation group automatically added, if it isn't already in use. This addresses the issue of adding a landing gear to an existing craft resulting in the gear starting out retracted even if "Start Extended" was enabled.
  • Landing gear bays no-longer have a front notch.

BUG FIXES

  • Fixed a bug where jet engines would report incorrect performance in the designer after the afterburner option was enabled and then disabled.
  • Fixed a bug where the battery and mono displays in the flight inspector would not report the correct amounts when the non-primary command pod was selected.
  • Fixed a bug where the designer could become unresponsive after deleting a solar panel array.
  • Fixed a bug where the craft would not update its CoM/CoL/CoT when rotated or nudged via numeric entry in the rotate panel or nudge panel.
  • Fixed slant angle detaching landing gear's wheel in flight scene.
  • Fixed bug which would result in improper retracted position when using vertical angle offset.
  • Fixed bug with landing gear which could result in wheel collider forces being applied to the wrong body after the craft structure has changed.
  • Fixed bug which could cause the landing gear's bay to be positioned incorrectly.
  • Fixed issue where landing gear did not consume battery power.
  • Possibly fixed hang on exit bug.
  • Fixed crash bug related to large craft.

MODDING

  • Upgraded to Unity 2018.4.4f1. Modders should also upgrade. Sorry for requiring another update so soon, but 2018.4.4f1 included some important bug-fixes.
  • Added an IPartTextureStyleProvider interface that can be added to PartModifierData classes to allow the part modifier to define available part texture styles based on its current configuration (used by rocket engine components).
  • Added IPerformanceAnalysis.StageAnalysisChanged event

12 Comments

  • Log in to leave a comment
  • Profile image

    @PhilipTarpley Is it possible that their could be landing gear with more than two wheels per set in future betas or updates

    +1 4 months ago
  • Profile image
    18.2k pedro16797

    @PhilipTarpley I won't be able to try this until later today (eastern europe)

    +1 4 months ago
  • Profile image

    @pedro16797 Does it still hang with the current beta? I alt+F4 out almost every time and have yet to see it.

    4 months ago
  • Profile image
    18.2k pedro16797

    @PhilipTarpley in my case it hangs if I close the game directly, going through the exit button was fine (before this beta), not sure if that info helps

    4 months ago
  • Profile image
    18.2k pedro16797

    Fixed the hang on exit?!?! Finally :D

    4 months ago
  • Profile image
    Mod Mod

    @Adraesh I just moderate the website. I don't mess with development at all, this is all up to the developers! Glad you are liking the update though!

    4 months ago
  • Profile image
    847 Adraesh

    @Mod @Nathan thanks again for the fast update and especially the IPerformanceAnalysis.StageAnalysisChanged event :)

    +1 4 months ago
  • Profile image
    Mod Mod

    @PhilipTarpley Less often is definitely better than just as often in this case. I was having it hang every time I closed the game, so I'll try closing it here in a few once I get done uploading my airliner. Then I'll open it up again, and close it again (a few times)

    4 months ago
  • Profile image

    @Mod Yeah it is hard to know for sure if you don't have ironclad reproduction steps (1 exit attempt = one crash). Since it didn't happen every time, we just don't know for sure that it is fixed, but it seems like it might be...and if it does still exist, we're at least fairly confident that it occurs less frequently.

    +1 4 months ago
  • Profile image
    Mod Mod

    Possibly fixed hang on exit bug.


    I think this is my favorite possible bug fix of all.

    +1 4 months ago
  • Profile image
    10.4k Bmcclory

    Thanks Philip for the update!

    +4 4 months ago
  • Profile image
    23.6k MarioG

    another unity update D:

    4 months ago

18 Upvotes

Log in in to upvote this post.
23.6k MarioG
20.8k Kell
2,065 Probreyene
Mod Mod
10.4k Bmcclory
291 GamingLaptopNoob
0 Iron17
2,855 PorkyClown3
847 Adraesh
18.0k InfinityTechnology
4 Gabepasc
6,187 Exospaceman
2,885 WNP78
150 Oski
6,939 KraZIvan
Mod Tully2001
363 JohnnyBoythePilot
9,437 nico412