The 0.7.2 beta is here and with it comes mod support!

Check out the following post for more info on getting started with creating mods:
Creating Mods for SimpleRockets 2

The website has also been updated so that you can easily share your mods with the community:
https://www.simplerockets.com/Mods

FEATURES

  • Mod Support

TWEAKS

  • Music tracks no longer loaded when music volume is set to zero

BUG FIXES

  • Fixed a bug where the ion engine would consume fuel even without battery.
  • Fixed a bug where the fuel tanks would report the wrong height when resizing vertically.
  • Fixed a bug in the Settings dialog where the contents in the scroll view would overflow when the resolution was changed.
  • Fixed a memory leak in the designer related to part icons.
  • Fixed a bug that would cause the game to revert to native resolution during loading screens for some players.

Changes Since 0.7.2.0

  • Fixed a bug in the Settings dialog where the contents in the scroll view would overflow when the resolution was changed.
  • Added a gyro power consumption property for Pedro16797
  • Several error handling improvements regarding the loading of subassemblies. This fixes a bug in which the game could fail to start when there is a subassembly that is not in the subassembly category and has a part type that cannot be found.
  • Fixed a bug where mods would fail to save if the mod project contained two materials with the same name.
  • Fixed a mod project bug where non-part-XML TextAssets could not be saved with the 'Save Selected Assets' button and made a tweak to prevent saving duplicate assets with that same button.
  • Updated designer part icons so that they can be loaded from the file system without being auto-generated or they could be loaded from a mod's resources (auto-generation is still the default). This is controlled via the "iconType" and "iconPath" attributes on a "DesignerPart" element. Icon type can be "Auto", "File", or "Resource".
  • Fixed a memory leak in the designer related to part icons.
  • Fixed a bug with the part model importer not setting up the test material on models in mod projects.
  • Updated the mod tools to include XML files containing information about the hierarchy and components for stock part prefabs.
  • Updated the part modifier script generation to specify the modifier type id, prefixed with the mod name to avoid any conflicts in the future.

Changes Since 0.7.2.1

  • Fixed a bug that would cause the game to revert to native resolution during loading screens for some players.
  • Subassembly icon generation (when not using the subassembly category) will now use all parts in the subassembly rather than just the first.
  • Changed the invalid XML character handling when prefixing custom part modifiers with the mod name in XML.
  • Fixed a bug in which two instances of a GameMod object could be created during initialization of a mod.

15 Comments

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    @DPSAircraftManufacturer In work

    +2 5 months ago
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    18.2k pedro16797

    I would love to see a simple fix for this update. Please remove texture offset limit of 0.95, for large parts it's too low, I can't think of any reason to keep it limited

    +1 5 months ago
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    @WNP78 Same to me, this week I have 3 exams, after that I'll be free, and start (experimentating) in Unity!!

    5 months ago
  • Profile image
    487 Ftyt

    cool

    5 months ago
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    In before William (@HellFireKoder) makes a multiplayer mod lol

    +3 5 months ago
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    @SupremeDorian @Mrmaraunet I'll have to talk to Andrew, but I assume we will add a Mods button to the website when this release makes it out of beta.

    +5 5 months ago
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    3,597 Mrmaraunet

    why is there no mod tab next to craft and video?

    5 months ago
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    Mod Mod

    Thanks for supporting me, NathanMikeska! :)

    +3 5 months ago
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    18.2k pedro16797

    And I'm in the middle of the mountain without a reliable internet connection and exams in two weeks damn it hahahaha

    +2 5 months ago
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    I'm assuming there will be an actual button on the website to go to the mods page after the full release of this update?

    +3 5 months ago
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    2,855 PorkyClown3

    Haha nice

    5 months ago
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    2,885 WNP78

    Aww, I'll be late to the party .. just 4 exams left! I'm going to say nice work in advance since I can't imagine you'd have done anything else :)

    +8 5 months ago
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    5,037 NoName101

    I’m in full support of @Mod

    +2 5 months ago
  • Profile image
    5,037 NoName101

    @MarioG we got work to do

    +1 5 months ago
  • Profile image
    23.7k MarioG

    YEEE its time brothers! mods will reign!

    +8 5 months ago