Even with the development of SPVR going on we've managed to find some time to work on SimpleRockets 2, mainly polishing the game (thus the reference in the title) and adding some of the most wanted features that were simple enough for us to get in time.
The list of bugs fixed this time is quite large, but I think you'll especially appreciate the improvements in the aerodynamics physics, getting rid of some problems with lift forces on mirrored wings, transparency working again on the structural panels, the main launchpad supporting larger rockets without them exploding upon spawning...
On top of that, we've added some quality of life features, allowing cargo bay doors to have different types of doors (including none, which allows for custom fill amounts stacking two cargo bays), allowing the FoV in the camera part to be tweaked per part, and changing it in flight to zoom in and out as much as you want, 2 more sliders and, since we had to update the system to fix the launchpad, a revision on the stock Celestial Bodies.
For this beta, the changes in the Celestial Bodies are focused on Droo and Luna, the two main destinations in the game. The biome distribution and some of the colors have been improved, but the main change is the addition of 14 new ground textures and the use of ground detail textures in the terrain, allowing for extra detail in close-ups.
In the coming weeks, we will be updating the rest of the planets and moons to make use of these new textures and maybe add some more if needed. Oh, and in case you bump into it while exploring the new mountains... we'll be adding a new base I'm really hyped about!
The full release notes are here