Hey all, I've started working on a pretty simple fly-by-wire implementation, but I've hit a bit of an annoyance-- is there any way to do any real rotation math in vizzy (that isn't just Rodrigues' formula)? Ideally rotation matrices :p Quaternions make life so much easier...

Tags
Vizzy

3 Comments

  • Log in to leave a comment
  • Profile image
    10.1k Insanity

    @Oman395 in my experience its not that bad you just use a vector plus an extra scalar variable for the w component

    13 days ago
  • Profile image

    @Insanity Yeah, I was afraid of that-- quaternions are annoying to implement manually, especially with block languages .-.

    14 days ago
  • Profile image
    10.1k Insanity

    You definitely can, you'll just have to store them in normal variables/lists

    14 days ago

No Upvotes

Log in in to upvote this post.