say, briefly, what's this game content
Like, "engine ? has an ? ??interesting thing"
I haven't bought it yet, but hey, I already have an account :D
say, briefly, what's this game content
Like, "engine ? has an ? ??interesting thing"
I haven't bought it yet, but hey, I already have an account :D
@MasterOfNone
Each is better at one thing
KSP wins skyrocketing in learning
SR2 wins skyrocketing in freedom of design
Well, take a moment to read the comments below this comment, however:
- You will not be able to perform fuselage slicing on fuselage blocks in SimpleRockets2, that feature is being considered as of now.
- You will not have premade propellers and car engines. You must make a propeller using an electric motor and a couple of fins attached to a hub.
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Also you may find that:
- You can save a craft and the craft remains. This allows you to play with multiple crafts, a thing that I personally enjoy.
- There is a built-in screenshot taker.
- There is an aforementioned part called the electric motor, that is more advanced from a rotator with the most distinguishing feature being that it can rotate infinitely.
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You should note that you can login to SimpleRockets2 with your account in SimplePlanes, which is more convenient than making an alt account.
features include:
- extremely creative rocket building
- planet creator and star system creator
- aerodynamics and hydrodynamics
- share your planets, star systems, and rockets, with the community
if you enjoyed SP and want a "modern version" of it, along with additional space content, then yeah do buy it, it's worth it imo
the flight physics are a little sloppy compared to SP but you can make a snappy craft if you know how, and both have built-in XML editing , but SR2 has far better parts (a lot of which are highly customizable) plus some of the annoyances can be minimized or eliminated completely (e.g. auto fuselage resizing)
comtnet