The idea here is that the player (or craft) can choose the roll angle that the craft "locks onto" when locking onto things like prograde/retrograde, up/down, target/anti target, etc., and that the player (or craft) can lock onto a specific heading, pitch, and bank angle, or enter an (x,y,z,w) quaternion when they select the lock icon in the navigation window.

Suggestion Submitted

No Upvotes

Log in in to upvote this post.