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    There is a similar suggestion here, if you are interested.

    3.7 years ago
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    Welcome to Simplerockets, and have fun building. Your rocket is a great start (far better than mine 😂)

    3.7 years ago
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    There is a suggestion for this here

    3.7 years ago
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    I will try test it when I get some time.

    3.8 years ago
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    @sflanker
    Thank you greatly. I haven't messed around with positions or vectors much, so this helps a lot.

    3.8 years ago
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    @RikHar
    It's no problem. Glad to see that it works for you

    3.8 years ago
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    The "If" and "else if" blocks are inside the "while block", but not each other. Hope this works for you!

    3.8 years ago
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    Try this:
    On Start
    While [true]
    If [3 > velocity surface] and [Activation Group 1 = 1]
    Set throttle to 1
    Else if [velocity surface > 3] and [Activation Group 1 = 1]
    Set throttle to 0

    3.8 years ago
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    @Hannah1212
    I think the current program I have could be modified to suit the purpose that you want.

    3.8 years ago
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    @Hannah1212
    I'm not entirely sure. I will try take a look and see

    3.8 years ago
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    @Hannah1212
    Thanks, but I think I may have possibly fixed my problem. I just hope that it works...

    3.8 years ago
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    sflanker's answer is excellent. There is a method that I use that doesn't require maths, although it is both fuel and time intensive. My method works as follows:
    Set your craft up into a lower orbit than the target craft. Then set up a burn node that intersects the orbit of the target craft, and drag it along until the predicted rendezvous is as close as possible. I find that under 50km is generally alright. Burn that node, and then set your velocity type to 'Target' to get velocity relative to target. Wait until you are nearing the closest point, ideally a bit before, then burn retrograde on this until velocity is 0. Lock target, and burn towards the target a short while. When you look like you're going to swing past, burn Target Velocity Retrograde again, until velocity is 0. Repeat burning towards target and then burning retrograde until you are as close as you need to be. This method isn't as scientific or efficient as sflanker's, but it gets the job done for me. Hope this helps.

    3.9 years ago
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    Currently editing planets can only be done via XML editing as far as I know.

    4.0 years ago
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    I look forward to it.

    4.1 years ago
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    I did create a suggestion for this, although I used Blender's name for it, transmission. It is here

    4.1 years ago
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    @AnotherFireFox
    Excellent. I look forward to using this mod :)

    4.1 years ago
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    There is a suggestion for this here

    4.1 years ago
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    How about radioisotope thermoelectric generators? They could fit well with the ion engine.

    4.1 years ago
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    There is an option to make it floppy. If you move one of the sliders (I think it's the speed slider) all the way to the left, it should then say floppy.

    4.1 years ago
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    I battled quite a bit getting to Tydos, but I eventually managed to do it with a rocket with Delta-v of about 10km/s. My method was to get Tydos overhead at dawn, lock pitch at 90° and just burn straight up until I get into a transfer trajectory. Probably not the most efficient way but it's the only one I can get to work for myself.

    4.4 years ago
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    @Natedog120705
    Apologies, when you said make it to the sun I didn't realise you mean landing on it. No, I haven't landed on the sun. If you get too close you will be destroyed.

    4.4 years ago
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    I have made it to the sun once before, but I don't think it's something many people have done. I made a solar probe that I have also shared on the website.

    4.4 years ago
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    Set up a rendezvous as close to your target craft as possible, make sure the other craft is selected as target, and change the velocity to target, which then shows it relative to the target, and burn retrograde.

    4.5 years ago
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    @CSR27
    That's a good idea. I will be trying that after my exams.

    4.5 years ago
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    @CSR27
    No, unfortunately that doesn't work, you see, i need it to be floppy with a range, so that the docking ports are free to move to dock, but then stop moving when I need them to.

    4.5 years ago
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    @AlexNL
    I have had that as well. I solved it by checking the checkbox on the other pods that makes them duplicate commands

    4.5 years ago
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    I'm loving the moons of Tydos. Looking forward to this next update

    4.6 years ago
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    Thank you for the help. I will try it next time I attempt Tydos.

    4.6 years ago
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    @KraZIvan
    I have been trying to use the delta-v map. The problem isn't really flying the rocket so much as making a stable rocket that can reach the delta-v required.

    4.6 years ago
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    It moves your ship left/right/up/down/forward/back. I have only really used it for docking.

    4.9 years ago
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    @PriyanshuRoy
    Those are the ones I am currently experimenting with. I was mainly wondering if anyone has been able to do it.

    4.9 years ago
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    @PriyanshuRoy I have tried, but generating lots of lift means larger wings, which makes it much harder to transport in a rocket.

    4.9 years ago
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    There is a setting that helps with that. It's under 'Advanced Part Settings', where you find the Fuel Line option. I think it's called Stability Modifier

    4.9 years ago
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    @Kell
    Thanks for the help. Now it makes sense.

    4.9 years ago
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    This passed through my mind yesterday, as i was working on my space station in orbit. It would be interesting to see how it would work.

    5.0 years ago