Meteor Class Heavy Cruiser
The "Meteor" is one of the most legendary warships in the Solar System War. It was born in the most difficult period of the war between the United Earth Nations and the Free Colonies Alliance. Initially, as the lead ship of the UNSF "Meteor-class" heavy cruiser, it saved the fate of the inner Solar System during the energy crisis with its "Prometheus" propulsion system composed of a fission nuclear thermal engine and an electric propulsion system. From destroying the asteroid bomb in the "First Counterattack", to turning the tide of the battle in the Jupiter Campaign, then ending the main force of the alliance in the Saturn orbit, and finally preventing the devastating strike of the Dyson cloud array on Earth during the Mercury Base Crisis, it saved the survival of human civilization. The course of the "Meteor" runs through the entire history of the war. After the war, with the establishment of the Solar System People Federal, the "Meteor" underwent a complete modernization transformation and was equipped with six "Thomas" type fusion nuclear thermal engines, becoming the flagship of the Federal Navy. It no longer fights for conquest, but shoulders the mission of guarding the newly-born federation in a more efficient and swift manner. Its iconic slender hull and huge heat dissipation plates have become a symbol of transcending camp barriers and moving towards coexistence.
The above content is purely fictitious.
Detailed background story (Chinese):
Propulsion Systems:
- 6 fusion nuclear thermal main engines
- 48 attitude control enginens
Weapon Systems:
- 10 dual-mounted pulse laser turrets
- 12 electromagnetic rapid-fire turrets
- 22 intelligent point-defense cannons
- 1 axial hyper-focus laser main cannon
- Equipped with vertical launching systems, carrying 416 missiles
- Hangar capacity for 12 space assault boat/fighters (This version is not equipped)
Control methods:
- Control the craft by throttle, pitch, roll and yaw.
- Slider1:Upper/lower turrets pitch
- Slider2:Upper/lower turrets rotation
- Slider3:Port/starboard turrets pitch
- Slider4:Port/starboard turrets rotation
- AG1:Upper bow turrets fire
- AG2:Upper stern turrets fire
- AG3:Lower bow turrets fire
- AG4:Lower stern turrets fire
- AG5:Port turrets fire
- AG6:Starboard turrets fire
- AG7:Axial heavy cannon fire
- AG8:Auxiliaty control
- AG9:Missile launch
- AG10:CATOBAR system
- AG11:Lights
- AG12:Elevator
- AG13:Boarding hatch
- AG14:Internal hangar hatch
- AG15:Exterior hangar hatch
- AG16:Both sides missile hatch
- AG17:Upper missile hatch
- AG18:Lower missile hatch
- AG19:Escape pod launch
- AG20:RCS
Have fun!
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $755,587k
- Number of Parts: 3050
- Dimensions: 58 m x 98 m x 310 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 2,078.8MN
- Engines: 512
- Wet Mass: 2.05E+7kg
- Dry Mass: 1.06E+7kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 0 | 0m/s | 0N | 0s | 2.04E+7kg |
| 2 | 0 | 0m/s | 0N | 0s | 2.03E+7kg |
| 3 | 0 | 0m/s | 0N | 0s | 2.03E+7kg |
| 4 | 0 | 0m/s | 0N | 0s | 2.02E+7kg |
| 5 | 0 | 0m/s | 0N | 0s | 2.01E+7kg |
| 6 | 0 | 0m/s | 0N | 0s | 2.01E+7kg |
| 7 | 0 | 0m/s | 0N | 0s | 2E+7kg |
| 8 | 0 | 0m/s | 0N | 0s | 1.99E+7kg |
| 9 | 0 | 0m/s | 0N | 0s | 1.99E+7kg |
| 10 | 0 | 0m/s | 0N | 0s | 1.98E+7kg |
| 11 | 0 | 0m/s | 0N | 0s | 1.97E+7kg |
| 12 | 0 | 0m/s | 0N | 0s | 1.97E+7kg |
Notes:
To ensure the gameplay of this work, the in-atmosphere maneuverability was added to it.
VTOL can be achieved by switching the RCS translation mode.
When the height is less than 100m, the landing gear is automatically opened.
The heat sink array will automatically deploy when the spaceship is outside the current planet's atmosphere and higher than 100m. When the turret rotates, the heat sink array that partially blocks the firing range will automatically retract.
After locking the target craft, the turret will automatically aim at the target.
AG8 needs to be higher than 100m and less than 10km to be activated. Turn on AG8 to start the auxiliary control. At this time, a mode selection window will pop up: Enter 1 (default) to enter the altitude hold mode. Enter 2 to enter the auxiliary landing mode until the spaceship touches the ground. Turning off AG8 will terminate all auxiliary controls. The auxiliary control program can only control the vertical speed and flight attitude of the spaceship when hovering or landing. The horizontal speed and forward direction of the spaceship still need to be manually controlled. Don't use this function on asteroids or satellites with almost no gravity.
AG9 needs to be higher than 1000 m to be activated. Before launching a missile with the AG9, the target craft must be locked manually or the missile guidance program will not start. Don't use stages to launching missiles. It will cause an explosion! If the target exceeds the physical distance, it needs to switch control to missile after launching. When the missile runs out of fuel, it will self-destruct.
AG10 needs to be higher than 2000m to be activated. Turn on AG10 to execute the space assault boat/fighter ejection program. After the crafts is ejected, the ejection/recovery device continues to unfold and waits for the crafts to dock. When docking, the forward direction of the crafts needs to be the same as that of the mother ship. After the crafts docks, turn off AG10 to complete the crafts recovery.
Astronauts can be moved around in the spacecraft by crew compartments (insulation textured cabin).
When running this craft on your device, the waiting time of the Vizzy program may be different than expected.