So you can just tell the game what to do, such as:

  1. Increase throttle to 100%
  2. Activate launch stage
  3. Fly for 20 seconds
  4. Activate next stage
  5. Turn to 45 degrees
  6. Fly for 10 seconds
    etc
Suggestion Planned

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    This post has been merged with this post.

    2 days ago
  • Profile image
    118 JetFly

    @swope Also it can't be possible cuz I don't have it ;)
    You know what to do
    send me one via mail

    15 days ago
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    118 JetFly

    @swope uh, seriously? didn't knew
    p.s I can do it, but only if not using this one, involving 3D printing, getting a DualShock analog stick, or 2 potentiometers

    15 days ago
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    0 swope

    @JetFly - can you turn this old joystick into an HID? The vendor ended support before HID specs. Actually, before PCs. ;)

    https://photos.app.goo.gl/XTwhKJBZgQ5x9SuNA

    15 days ago
  • Profile image
    0 swope

    @JetFly - That's called Dial-A-Gain (DAG) on the flight test systems I've worked on.

    15 days ago
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    118 JetFly

    @swope I've just came up with an idea of doubling the precision of controls.
    Use 2 potentiometers, first is gain(later) and the second is a physical controller axis(like pitch axis on a yoke)
    The gain one is the one where you feed +5V on its input. The output is wired into axis input. And then the output drives the axis. I hope everybody has joystick ports?
    Think about this.

    15 days ago
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    0 swope

    @jetfly - I just realized today that transistors were invented in the same year as the first supersonic flight of an airplane: 1947.

    I wasn't aware of EasyEDA. Looks cool.

    Maybe circuit design would be a very niche thing, but it would be a very cool mod.

    For more general use, maybe some historically-inspired controllers (delta control, Q control) with some tune-able gains to suit the players particular design would be a lot more accessible and interesting.

    16 days ago
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    118 JetFly

    @swope So would old-school analog control systems be designed in something like http://www.partsim.com
    Partsim doesn't have an ability to use MCU's
    EasyEDA seems the best option.

    17 days ago
  • Profile image
    0 swope

    @JetFly - yes, I know that. But what does that have to do with automatic flight control?

    18 days ago
  • Profile image
    118 JetFly

    @swope Human Interface Device
    allows for universal, driver free technology used in racing wheels, gamepads, keyboards, mouses, just about everything except storage devices and peripherals that human doesn't need to interact with.

    19 days ago
  • Profile image
    0 swope

    @JetFly - I believe there are Python interpreters in the Unity asset store, but sure, JS may just be easier.

    I don't understand what you mean about the HID Device.

    20 days ago
  • Profile image
    118 JetFly

    @swope Also, it will be easier to define a HID Device using simple tech than making a just SR2 controller.. Also, HID allows the controller to be used in any app. And this is REAL coding, not the useless code which can be used only in a specific environment.

    21 days ago
  • Profile image
    118 JetFly

    @swope Programmable autopilot*

    Anyways, Jundroo will never support Python, because it will need to make a language interpreter, while using JS is much more convinient and easy due the fact Unity supports JS.

    21 days ago
  • Profile image
    0 swope

    I think the flight computer inputs and outputs would be a subset of a larger API that would be needed for more general category of plug-ins or mods.

    21 days ago
  • Profile image
    0 swope

    I would suggest renaming this suggestion to "automatic flight control" because it's not about a tool to help the designer plan a flight. It's about giving automatic commands to the vehicle.

    21 days ago
  • Profile image
    0 swope

    So would old-school analog control systems be designed in something like http://www.partsim.com?

    21 days ago
  • Profile image
    0 swope

    Google has made available Blockly for iOS and Android.

    https://youtu.be/wDJua9hgyZM

    21 days ago
  • Profile image
    0 swope

    @JetFly - I think that Blockly is similar to Scratch, and it can be converted to scripts like Lua, JS, or Python. So if the SR2 devs supported Python or other languages, then one could use drag-and-drop elements in Blockly to write the code.

    21 days ago
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    0 swope

    Python looks like JS. LOL

    21 days ago
  • Profile image
    118 JetFly

    @mjdfx150529 oh.now I see the difference.There is a lot of differences.

    21 days ago
  • Profile image
    118 JetFly

    @mjdfx150529 it is python? it looks like regular JS

    21 days ago
  • Profile image
    2,567 mjdfx150529

    @JetFly There is a language known as Python :)

    21 days ago
  • Profile image
    118 JetFly

    @mjdfx150529 you missed the semicolon xD

    21 days ago
  • Profile image
    118 JetFly

    @mjdfx150529 you missed the semicolon xD

    21 days ago
  • Profile image
    118 JetFly

    why not create computers like @swope said, but get a visual programming language like it is in Scratch? It is mobile friendly and more easy to understand. Also, I don't want to learn a new programming languge. i've already learnt lua, forth, kos and c#

    21 days ago
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